restructure directories for new keyboard <3
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README.org
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README.org
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@ -1,17 +1,25 @@
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#+SETUPFILE:
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#+TITLE: Keyboard Config README
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#+TITLE: Keyboard Config
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* Keyboard Config
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Collection of configuration for my micro-controller based mechanical keyboard.
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Alpha Layer based on Colemak, more specifically the [[https://colemakmods.github.io/mod-dh/keyboards.html#matrix-keyboards][mod-DH for Matrix]]
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keyboard variant. This is modified for my personal environment with
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i3wm + Emacs. Programming mainly takes place in VS Code.
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since vim mode is great for navigation but not supported on enough
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platforms, switching between nav and alpha layer is emulated on the
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keyboard.
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** Atreus with Kaleidoscope
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[[https://shop.keyboard.io/collections/keyboardio-atreus/products/keyboardio-atreus][Keyboardio Atreus]] with Alpha Layer based on Colemak, more specifically the [[https://colemakmods.github.io/mod-dh/keyboards.html#matrix-keyboards][mod-DH for Matrix]] keyboard variant.
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[[https://shop.keyboard.io/collections/keyboardio-atreus/products/keyboardio-atreus][Keyboardio Atreus]] with some hard-to-reach keys removed. Speciality:
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both Ctrl keys are in the usual place and activated with the outer
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edge of each hand. Tapped they are TAB and Enter, on hold they act as Ctrl keys
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This is modified for my personal environment with i3wm + Spacemacs.
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*** The Layout
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[[./keyboard-layout-colemak-DHm.png]]
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[[./atreus/keyboard-layout-colemak-DHm.png]]
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- alpha and shift layers work normally
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- SYMBOLS and numbers are activated with right thumb (blue)
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@ -20,55 +28,21 @@ This is modified for my personal environment with i3wm + Spacemacs.
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- mouse movement with WASD (QWERTY) keys when holding M
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- some additional utility keys are activated on hold (german umlaute, Ctrl+C,V,X,Z)
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- [[https://kaleidoscope.readthedocs.io/en/latest/quick_start.html][Kaleidoscope Quick Start]]
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- blog article on customizing the Atreus for (german) developers: https://www.gettommy.com/posts/my-ergonomic-40-percent-keyboard-layout-for-german-developers/#where-to-go-from-here
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- typing practise: https://www.keybr.com/
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- typing speedtest with layout emulator: https://monkeytype.com/
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- [[http://www.keyboard-layout-editor.com/][Keyboard Layout Editor]]
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*** Build and run
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**** first time setup
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- ~git clone Kaleidoscope -d ${HOME}/projects/Kaleidoscope~
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- ~sudo cp ${HOME}/projects/Kaleidoscope/etc/60-kaleidoscope.rules /etc/udev/rules.d/~
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- ~sudo udevadm trigger~
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- ~cd Kaleidoscope/plugins && git clone https://github.com/keyboardio/Kaleidoscope-Language~
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**** after that just
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- ~export KALEIDOSCOPE_DIR=${HOME}/projects/Kaleidoscope~
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- ~cd ./colemak-dhm/ && make flash~
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Instructions see [[./atreus/README.org]]
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** Chocofi 36 with QMK
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According to this issue [[https://github.com/pashutk/chocofi/issues/6][pashutk/chocofi#6 firmware?]] one should use ~crkbd~ config.
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#+begin_src shell
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cd ~/src
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git clone
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#+end_src
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*** TODO maybe next time try to use docke
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#+begin_src shell
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docker pull ghcr.io/qmk/qmk_base_container:latest@sha256:fbfcad97eb05e0d92917681d86dbbf84747979ec8045624f98f4334d5aa1de2b
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#+end_src
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** TODO
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- move numblock 0 somewhere else (e.g. left or 4)
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- move numblock 0 somewhere else (e.g. left of 4)
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- move PGUP/PGDOWN to from pinky to index
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- move DEL, BKSPC (to NAv layer, e.g. J/K)
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- find new places for TAB/Enter + Ctrl keys
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- moving from Atreus to Chocofi
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- # ` keys are gone!
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- the =#= and =`= keys are gone!
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- fully implement a sane extended layer like [[https://dreymar.colemak.org/layers-extend.html][this]]
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- maybe figure out home-row-mods: https://precondition.github.io/home-row-mods#how-to-use-home-row-mods
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- inspiration: https://alexschroeder.ch/wiki/Atreus
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- +build+ get a real split keyboard (5x3 + 2x3 thumb)
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- e.g. with PCBs from here: https://keycapsss.com/keyboard-parts/pcbs/53/crkbd-split-keyboard-pcb-corne-helidox?number=KC10022_CHOC_BK&c=6
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*** Adjusted QWERTY Layer for gaming
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[[./keyboard-layout-GW-gaming_draft.png]]
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@ -0,0 +1,32 @@
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* Atreus
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from keyboard.io flashed with Kaleidoscope firmware (by the lovely keyboardio folks)
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** Build and run
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- [[https://kaleidoscope.readthedocs.io/en/latest/quick_start.html][Kaleidoscope Quick Start]]
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- blog article on customizing the Atreus for (german) developers:
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(dead link)
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https://www.gettommy.com/posts/my-ergonomic-40-percent-keyboard-layout-for-german-developers/#where-to-go-from-here
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- typing practise: https://www.keybr.com/
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- typing speedtest with layout emulator: https://monkeytype.com/
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- [[http://www.keyboard-layout-editor.com/][Keyboard Layout Editor]]
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**** first time setup
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- ~git clone Kaleidoscope -d ${HOME}/projects/Kaleidoscope~
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- ~sudo cp ${HOME}/projects/Kaleidoscope/etc/60-kaleidoscope.rules /etc/udev/rules.d/~
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- ~sudo udevadm trigger~
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- ~cd Kaleidoscope/plugins && git clone https://github.com/keyboardio/Kaleidoscope-Language~
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**** after that just
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- ~export KALEIDOSCOPE_DIR=${HOME}/projects/Kaleidoscope~
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- ~cd ./colemak-dhm/ && make flash~
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*** Adjusted QWERTY Layer for gaming
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[[./keyboard-layout-GW-gaming_draft.png]]
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@ -213,8 +213,8 @@ void setup() {
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)
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//Qukey settings
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Qukeys.setHoldTimeout(490);
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Qukeys.setMaxIntervalForTapRepeat(100);
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Qukeys.setHoldTimeout(390);
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Qukeys.setMaxIntervalForTapRepeat(170);
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Qukeys.setOverlapThreshold(80);
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Kaleidoscope.setup();
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SpaceCadet.disable();
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Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 87 KiB |
Before Width: | Height: | Size: 143 KiB After Width: | Height: | Size: 143 KiB |
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* Chocofi 36 with QMK
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** The keyboard
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https://github.com/pashutk/chocofi/
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I got a prebuilt one with hotswap and seapi picro presoldered and
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added my choc v1 brown switches.
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** The Keymap
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image coming soon
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** Setup
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1. follow QMK initial setup (python venv with pip)
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2. link this directory into =qmk_firmware/keyboards/crkbd/rev1/keymaps/choc_colemak_36=
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3. compile and flash
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assumes right usbc is connected
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#+begin_src bash
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cd ~/src/qmk_firmware/ && source env/bin/activate
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qmk compile --keyboard=crkbd/rev1 --keymap=choc_colemak_36 -e CONVERT_TO=promicro_rp2040
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sudo mount /dev/sdb? /mnt/
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sudo cp crkbd_rev1_choc_colemak_36_promicro_rp2040.uf2 /mnt/
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sudo umount /mnt
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#+end_src
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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//#define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS
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//#define QUICK_TAP_TERM 0
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//#define TAPPING_TERM 100
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#endif
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/*
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Copyright 2019 @foostan
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Copyright 2020 Drashna Jaelre <@drashna>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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todo
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ctrl,shift, alt,
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test better enter keys
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https://docusaurus.qmk.fm/feature_layers/
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use LT(layer, kc) - momentarily activates layer when held, and sends kc when tapped.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_split_3x6_3(
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XXXXXXX, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_BSPC, XXXXXXX,
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XXXXXXX, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, XXXXXXX,
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XXXXXXX, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
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KC_TAB, MO(1), KC_SPC, KC_ENT, MO(2), KC_ESC
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),
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[1] = LAYOUT_split_3x6_3(
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XXXXXXX, KC_1, KC_F7, KC_F8, KC_F9, KC_F10, KC_6, KC_HOME, KC_8, KC_END, KC_BSPC, XXXXXXX,
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XXXXXXX, XXXXXXX, KC_F4, KC_F5, KC_F6, KC_F11, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_DEL, XXXXXXX,
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XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F12, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LGUI, _______, KC_SPC, KC_ENT, MO(3), KC_RALT
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),
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[2] = LAYOUT_split_3x6_3(
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KC_TAB, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_7, KC_8, KC_9, KC_PLUS, KC_BSPC,
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KC_LCTL, KC_LT, KC_LCBR, KC_LPRN, KC_LBRC, XXXXXXX, KC_MINS, KC_4, KC_5, KC_6, KC_MINUS, KC_GRV,
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KC_LSFT, KC_GT, KC_RCBR, KC_RPRN, KC_RBRC, XXXXXXX, KC_UNDS, KC_1, KC_2, KC_3, KC_PIPE, KC_TILD,
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KC_LGUI, MO(3), KC_SPC, KC_ENT, _______, KC_RALT
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),
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[3] = LAYOUT_split_3x6_3(
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QK_BOOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_LGUI, _______, KC_SPC, KC_ENT, _______, KC_RALT
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)
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};
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MOUSEKEY_ENABLE = yes # Mouse keys
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